Graphically, there are reasons to be impressed. Furthering a plot, even if it is not the most original, is more interesting than “here’s a mission, because you should be doing something.” Plus, this helps a more goal oriented player, such as myself, to be able to enjoy a genre outing. Yes, there are still a hand full of tutorial missions to introduce the controls and combat concepts, but it also allows other concepts, such as crafting and intrateam support, to be introduced more organically. Having a plot such as this allows God Eater to be vastly more accessible than its forebear. Teaming up with AI or live humans, the player takes on missions to kill creatures in the world and use the God Arc to munch on their corpses for materials and research. This means that the player can wield a weapon, called a God Arc, with three functions: melee, ballistic and shield. Anyhow, the player is cast in the role of a New Type God Eater in the employ of Fenrir, who is a corporation working to research and defeat the menace. Based on the state of female dress, they have a penchant for bras. These beings exist for one singular purpose: to devour. Taking place on Earth in the future, the world has been invaded by malevolent cells that cluster together to form monsters called Aragami. There is a plot to God Eater, although it is simple. In an attempt to build on the hype, the publisher has released a remastered version of the original for PlayStation 4 and Vita at a budget price. It was popular enough to warrant a sequel, God Eater 2 Rage Burst, which is upcoming as of the time of this writing. Shift and Bandai Namco was one such publisher to get in on this with God Eater Burst. Dubbed Gods Eater Burst for the Western markets, for fear of impressionable children attempting to ingest the deity of one monotheistic religion or another, the title gained cult status, but never did set the market aflame the way its inspiration did. A big hit in Japan, with a growing Western fanbase, knock offs and original attempts at the formula were bound to follow. Being a title that almost single handedly kept the PSP, and arguably Capcom, afloat is something that deserves attention. The popularity of the Monster Hunter series is one that has caused publishers to take notice.
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