There’s a lot of different ways you can get a more targeted and useful topic than just asking what people want to see in a tycoon. What is the sense of progression or enjoyment that a player can get out of a tycoon besides building structures or piecing together someone else’s creation? What kind of gameplay features might sound interesting to incorporate into your tycoon? What is the long term benefit of playing your game? Is there saving and progression to look forward to? Will bases grant gameplay benefits as they build up, place structures or anything like that? Does this fit your view? If not, how about allowing players to build their own structures? What should they work towards?įorms of gameplay. This is pretty much the formula irrespective of anything else. Generic tycoons entail a preconstructed base by the developers and players just step on the pads in order to piece together what the developer made. Developers can give feedback on it.įorms of base building. Cash collection ties heavily into what kind of tycoon you’re making, so therefore you create a focus funnel by introducing the topic of your tycoon and how you’re currently thinking of handling cash collection. Think it’s boring and want to build up on that? Put that down as something you’d like a suggestion on. Standard tycoons have you just buy droppers and step on a pad to collect cash. Here are some points you can use for brainstorming:įorms of cash collection. We don’t know anything about what you’re making, so there’s no focus on the topic to begin with.Īs far as focus points go, beyond providing an actual theme to go off of, your questions can also focus in on hard specifics of your game which makes things infinitely more valuable because you can get targeted suggestions. What are you making? Any number of tycoons can exist: enemy survival, food tycoons, mining industries, forestry, generic tycoon 400 with droppers and base building or some unique idea. Suggestions should always be accompanied by some source material as a point of reference. If we don’t know what you’re making at least even roughly, then these suggestions aren’t very useful to you or anyone else because then it’s just throwing things down mindlessly without knowing what we’re making suggestions towards. When I’m talking about a focal point, I’m talking about honing in on very specific details or questions that we can use as thinking material.įirst and foremost, we don’t know the theme or anything about the current tycoon you’re running with which is important towards providing suggestions. “What do you want to see in tycoons” isn’t a focal point, it’s a very generalised question that can have any number of answers catering to any number of types of tycoons, whether it follows the standard “expectations” of a tycoon or something else. It’s just a “what do you want to see in tycoons” and that’s it, hence why I’m saying that this thread ends up as a thinktank for actionable ideas that developers could use for themselves instead of giving them to you. Second opinions are best when you have a more focused line of points you’re looking for help generating ideas around. By having an MVP (minimum viable product) or a fleshed out idea, you can think about where your drop-off points might be and then brainstorm based around those points. Internalised thinking about these prospects is more helpful because you’re more likely to enjoy developing a game that you would actually play yourself. It’s about as straightforward as I’ve made it sound. Regardless of how trivial or major a suggestion might sound, they’re still actionable ideas that one could use themselves to improve a tycoon game they might want to make. There is no conglomeration of any kind.Īnd for the last thing: I’m also not saying anything about generating ideas that can significantly boost the monetisation of your game or anything. Sure they play games but your primary audience when posting threads to the forum for people to reply on is developers. The DevForum is designed for developers, so yes the contributors here (excluding those who use the DevForum as an information source only for platform improvements, which are also tailored towards developers anyway) are developers. It’s also why I said you should think about what you want to see instead. It just sounds like a thinktank of actionable ideas that I can simply use for myself. There’s really no way to interpret “what do you want to see in a tycoon” than “what do you want to see in a tycoon” and that’s why I responded the way I did.
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